Dev-log (3/16/22)
Changed the tutorial levels so they now give a better idea of how to play the game:
- Added more text on the tutorial levels and a better description to some.
- improved the target spots by making them clear X's instead of an arrow.
- Added a 'controls' UI element to each tutorial level so the player can see what buttons they should press.
Changed the pause menu to make it easier on the player:
- Pause screen now shows controls so the player doesn't have to find them.
- Pause screen now shows settings menu so now the player can make adjustments much more easily.
- Pushed the pause screen back a bit so the player can see everything a little easier.
Altered the rules for when the gun can shoot:
- While not in VR, the player can now only shoot if they are aiming the gun.
- If they are not aiming, they will hear a sound effect and a text will appear that tells them, "Remember to aim," and goes away after two seconds.
Changed post screen UI:
- If the player uses all their shots, they see a screen that says, "no shots remaining" instead of "level failed." This is to help the player understand why they failed the level instead of telling them directly they failed.
Vector Demo
A few levels from my game Vector.
Status | In development |
Author | Josh Peters (Jeezums) |
Genre | Puzzle, Shooter |
Tags | 3D, Physics |
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