Dev-log (3/16/22)


Changed the tutorial levels so they now give a better idea of how to play the game:

- Added more text on the tutorial levels and a better description to some.

- improved the target spots by making them clear X's instead of an arrow.

- Added a 'controls' UI element to each tutorial level so the player can see what buttons they should press.


Changed the pause menu to make it easier on the player:

- Pause screen now shows controls so the player doesn't have to find them.

- Pause screen now shows settings menu so now the player can make adjustments much more easily.

- Pushed the pause screen back a bit so the player can see everything a little easier.


Altered the rules for when the gun can shoot:

- While not in VR, the player can now only shoot if they are aiming the gun.

- If they are not aiming, they will hear a sound effect and a text will appear that tells them, "Remember to aim," and goes away after two seconds.


Changed post screen UI:

- If the player uses all their shots, they see a screen that says, "no shots remaining" instead of "level failed." This is to help the player understand why they failed the level instead of telling them directly they failed.

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