Dev-log (12/30/2021)


Key Changes: 

  • Updated to Unity 2019 to make use of the new input system. 
  • Added controller support and more customization through the new input system. 
  • Added dodging with a customizable script. 
  • Added ability to add extra jumps before landing. 
  • Added ability to look around while using basic locomotion. 

 

New Input System: 

  • Updated the asset to make use of the newer input system in Unity. 
  • Nearly all Bindings and controls are now customizable through the inputs except for jumping, crouching, and zoom, which can still be edited in the scripts themselves. 

Dodging: 

  • New script can be attached to player to allow dodging. 
  • Input can be changed in the input action map. By default, mapped to double tap crouch. 
  • Customizable dodge speed, cooldown, and dodge duration. 

Jumping: 

  • Added new option for specifying how many jumps the player can perform before landing. 
  • Also includes slider that determines the strength of all extra jumps. 

Leaning: 

  • Fixed a problem where the horizontal lean value would not change while the player is leaning up. 

Looking Around: 

  • Added new input that allows the player to look over their shoulder while in basic locomotion. 
  • Requires them to be moving on the Y input. 

General Changes: 

  • Added option for making run a toggle or hold. 
  • Added option for making zoom a toggle or hold. 
  • New prefabs for Player, one with new input system and one with legacy. 
  • New scripts for InputHandler, one for each input system. 

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