Dev-log (12/30/2021)
Character Controller Demo » Devlog
Key Changes:
- Updated to Unity 2019 to make use of the new input system.
- Added controller support and more customization through the new input system.
- Added dodging with a customizable script.
- Added ability to add extra jumps before landing.
- Added ability to look around while using basic locomotion.
New Input System:
- Updated the asset to make use of the newer input system in Unity.
- Nearly all Bindings and controls are now customizable through the inputs except for jumping, crouching, and zoom, which can still be edited in the scripts themselves.
Dodging:
- New script can be attached to player to allow dodging.
- Input can be changed in the input action map. By default, mapped to double tap crouch.
- Customizable dodge speed, cooldown, and dodge duration.
Jumping:
- Added new option for specifying how many jumps the player can perform before landing.
- Also includes slider that determines the strength of all extra jumps.
Leaning:
- Fixed a problem where the horizontal lean value would not change while the player is leaning up.
Looking Around:
- Added new input that allows the player to look over their shoulder while in basic locomotion.
- Requires them to be moving on the Y input.
General Changes:
- Added option for making run a toggle or hold.
- Added option for making zoom a toggle or hold.
- New prefabs for Player, one with new input system and one with legacy.
- New scripts for InputHandler, one for each input system.
Character Controller Demo
Demo for the character controller I made.
Status | Released |
Author | Josh Peters (Jeezums) |
Tags | 3D, First-Person, Unity |
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