A demo for a character controller I made with Unity Engine. Inspiration for the movement in the character controller comes from games like Apex Legends and Titanfall that have fantastic player movement.


You can:

Walk/run/crouch. 

Jump, dodge, and lean in different directions.

Climb walls and mantle ledges.

Slide (sliding downhill is infinite as long as the slope is steep enough).

Wall run and jump off while wall running.


Any tips, bug reports, or ideas to make it better would be appreciated.

Thanks for trying it!


Asset store link:

First Person Character Controller | Camera | Unity Asset Store

Development log

Comments

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Walking forward when using a controller doesn't work?

That's strange. It definitely worked before, and it still works in the Unity editor with the exact same build. It may be a problem with the web build specifically, but it does work otherwise. Thank you for pointing this out.