Dev-log (8/26/2021)
Delinquent WIP » Devlog
New tutorial level
- Tutorial level is default level loaded into the game.
- Option at the start to skip to main level.
Implemented main objective
- Main objective is to tag (spray paint) all locations in the area.
Player Animations
- Arms no longer stay up while not crouched.
- Tuned the mantle animation so it is faster.
- Added sprinting animation.
Wall climbing
- Added wall jumping so the player can chain wall jumps together.
- Can also jump off a wall while sliding down.
- Player can now slide down walls which slows their fall speed.
- Made player side movement lock when climbing to prevent slippery feeling.
Disabled teleport ability
- <span class="TextRun SCXW146939718 BCX8" <the="" ability,="" while="" fun="" and="" different,="" didn’t="" really="" seem="" to="" fit="" the="" of="" game.<="" span="">>span class="EOP SCXW146939718 BCX8" data-ccp-props="{"134233279":true,"201341983":0,"335559739":160,"335559740":259}"> </span>
Bug Fixes and tweaks
- Added check to ensure player can’t climb walls >90 degrees.
- Fixed a bug that caused two enemy UI bars to be shown.
- Changed default FOV to 80.
- Made wall climbing slower and shorter height.
- Changed font from default font to one that looks like spray paint.
- Player run and walk speed are now slower.
Delinquent WIP
A stealth-parkour game I'm working on.
Status | In development |
Author | Josh Peters (Jeezums) |
Genre | Action |
Tags | 3D, Exploration, Parkour, Unity |
More posts
- Dev-log (10/6/2021)Oct 06, 2021
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- Dev-log (9/4/2021)Sep 04, 2021
- Dev-log (9/1/2021)Sep 02, 2021
- Dev-log (8/30/2021)Aug 30, 2021
- Dev-log (8/28/2021)Aug 29, 2021
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