Dev-log (10/6/2021)
Delinquent WIP » Devlog
Character Controller Overhaul
Sliding:
- Massively overhauled sliding to include information from the slope being slid on.
- Speed now changes depending on the angle of the slope.
- Slide time now changes depending on the angle of the slope. Can slide infinitely if the slope is angled enough.
- Can jump off slope and continue momentum.
- Will return to sliding from any state as long as the speed is fast enough and is sliding.
Wall Climbing
- Should now finally be fixed after many failed attempts.
- Should smoothly move player up a surface.
- Pushes player back to adjust for uneven surfaces.
- Cannot climb if it is blocked above the head.
Mantling
- Should no longer get stuck at the edge of a wall or surface.
- Smoothly lifts player up over any ledge.
Wall Run
- Fixed a bug where the second wall run attempt would count as a wall jump and force the player away.
- Wall runs should be smoother overall.
Delinquent WIP
A stealth-parkour game I'm working on.
Status | In development |
Author | Josh Peters (Jeezums) |
Genre | Action |
Tags | 3D, Exploration, Parkour, Unity |
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