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Dev-log (10/6/2021)
October 06, 2021
by
Josh Peters (Jeezums)
Character Controller Overhaul Sliding: Massively overhauled sliding to include information from the slope being slid on. Speed now changes depending on the angle of the slope. Slide time now changes d...
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Dev-log (9/16/2021)
September 17, 2021
by
Josh Peters (Jeezums)
New City Level Large new level the player can explore with objectives and collectible money. Background jazz music included. New Money System The player can now find money around the map that will all...
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Dev-log (9/4/2021)
September 04, 2021
by
Josh Peters (Jeezums)
Overhauled Player Character Added full 3D model to the player to massively increase visual appeal. Includes new animations for all actions including: Moving for both sprinting and not sprinting. Jumpi...
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Dev-log (9/1/2021)
September 02, 2021
by
Josh Peters (Jeezums)
Wall Running Added a new parkour mechanic that allows players to run across walls for a short time. Can jump off walls at any point during the wall run. You can chain jumps from wall to wall. Wall run...
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Dev-log (8/30/2021)
August 30, 2021
by
Josh Peters (Jeezums)
Main level Added in locations to paint around the map. Added a simple objective UI. Added some enemies that either patrol or stand there. Added ambient sound that sounds like a cannery. Adjusted some...
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Dev-log (8/28/2021)
August 29, 2021
by
Josh Peters (Jeezums)
New Main level Added a prototype for the first real level. It’s an industrial theme and has a few problems that will be fixed. Wall climbing Arms now stick to original rotation when entering wall cl...
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Dev-log (8/26/2021)
August 26, 2021
by
Josh Peters (Jeezums)
New tutorial level Tutorial level is default level loaded into the game. Option at the start to skip to main level. Implemented main objective Main objective is to tag ( spray paint) all locations in...
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