Dev-log (8/28/2021)
Delinquent WIP » Devlog
New Main level
- Added a prototype for the first real level.
- It’s an industrial theme and has a few problems that will be fixed.
Wall climbing
- Arms now stick to original rotation when entering wall climb.
- Player can now look left and right while climbing, but not turn around.
Bug Fixes and Tweaks
- Sliding should work properly now.
- Respawning should work properly now.
- Shortened player slide time slightly.
- Changed player arms so they are now less visible and lower.
- Changed default sensitivity so it’s 33% less.
- Fixed and issue where wall jump would be improperly prioritized under certain conditions.
- Fixed an issue where the wall jump would cause temporary disorienting control.
Known Issues
- Wall climbing does not work properly on some of the new buildings.
- Mantling is a little glitchy, particularly on sloped edges.
- Jumping seems to not work sometimes when walking down slopes.
Delinquent WIP
A stealth-parkour game I'm working on.
Status | In development |
Author | Josh Peters (Jeezums) |
Genre | Action |
Tags | 3D, Exploration, Parkour, Unity |
More posts
- Dev-log (10/6/2021)Oct 06, 2021
- Dev-log (9/16/2021)Sep 17, 2021
- Dev-log (9/4/2021)Sep 04, 2021
- Dev-log (9/1/2021)Sep 02, 2021
- Dev-log (8/30/2021)Aug 30, 2021
- Dev-log (8/26/2021)Aug 26, 2021
Leave a comment
Log in with itch.io to leave a comment.