Dev-log (9/16/2021)
Delinquent WIP » Devlog
New City Level
- Large new level the player can explore with objectives and collectible money.
- Background jazz music included.
New Money System
- The player can now find money around the map that will allow them to buy things to reach new areas.
New Parkour Objects.
- Air vents can be found that will give the player a big jump upwards.
- Some air vents are broken but can be fixed with money collected.
- Ziplines are in the game and can be used to take the player across large gaps.
- Locks player camera movement so they cannot turn around while on zipline.
- Player can jump off and reattach while falling.
- Zipline resets to start point after a short while.
- Purchasable billboards can be found that will enable a wall run opportunity.
Removed Industrial Level
- Industrial level did not fit the look of the game.
Bug Fixes and Tweaks
- Wall climbing past small lips would not always work correctly, this should be fixed now.
- Wall running doesn’t take the player up as much.
- Changed the default font for the game to improve visual appeal.
- Changed graffiti look from a simple sprite to unique text.
- Changed zoom from toggle to hold control.
Delinquent WIP
A stealth-parkour game I'm working on.
Status | In development |
Author | Josh Peters (Jeezums) |
Genre | Action |
Tags | 3D, Exploration, Parkour, Unity |
More posts
- Dev-log (10/6/2021)Oct 06, 2021
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- Dev-log (9/1/2021)Sep 02, 2021
- Dev-log (8/30/2021)Aug 30, 2021
- Dev-log (8/28/2021)Aug 29, 2021
- Dev-log (8/26/2021)Aug 26, 2021
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