Dev-log (8/30/2021)
Delinquent WIP » Devlog
Main level
- Added in locations to paint around the map.
- Added a simple objective UI.
- Added some enemies that either patrol or stand there.
- Added ambient sound that sounds like a cannery.
- Adjusted some of the colliders and boundaries slightly.
Game over
- Added functionality for losing when fully detected by an enemy.
- A screen now pops up that says ‘busted’ and gives an option to restart or quit.
Leaning
- Added camera tilt to leaning so it feels much better.
- Also made leaning cancel whenever the player moves.
Bug Fixes and Tweaks
- Made wall jumping only work on certain levels as it was too inconsistent.
- Jumping should now work properly when on a downward slope.
- Fixed an issue where the player would sometimes stay stuck while trying to mantle, particularly on sloped ledges.
- Fixed a bug that allowed player to wall climb permanently on vertical ledges.
- Added two more button controls on the pause menu.
- Added paint particles when tagging a location.
- Changed some climbing and hit boxes on objects so they don’t feel unnatural.
- Gave the enemy a new mesh that makes them look like a guard rather than a mannequin.
- Changed pause menu UI.
- Slightly decreased player sounds.
Known Issues
- Enemy AI is still very buggy and has weird pathing.
- ‘Busted’ screen does not always unlock cursor and the restart button need to be pressed twice for the menu to go away.
Delinquent WIP
A stealth-parkour game I'm working on.
Status | In development |
Author | Josh Peters (Jeezums) |
Genre | Action |
Tags | 3D, Exploration, Parkour, Unity |
More posts
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- Dev-log (8/28/2021)Aug 29, 2021
- Dev-log (8/26/2021)Aug 26, 2021
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