Dev-log (9/4/2021)
Delinquent WIP » Devlog
Overhauled Player Character
- Added full 3D model to the player to massively increase visual appeal.
- Includes new animations for all actions including:
- Moving for both sprinting and not sprinting.
- Jumping and falling.
- Crouching
- Leaning
- Sliding
- Wall climbing
- Sliding down walls
- Wall jumping
- Wall running
Bug Fixes and Tweaks
- Clamped camera movement while sliding so player can’t turn around mid-slide.
- If they cancel slide, they regain full control.
- Clamped camera movement when entering wall climb so the player can’t look around too much.
- Adjusted climbing logic slightly.
- Adjusted wall climbing portion of the tutorial level so it’s easier.
- Added minimum wall run time required before wall jumping so they can be chained as easily.
Known Issues
- Enemy AI is still very buggy and has weird pathing. Considering removing enemies altogether.
- ‘Busted’ screen does not always unlock cursor and the restart button need to be pressed twice for the menu to go away.
- Respawning seems to not work half the time so I'll have to change how that works.
Delinquent WIP
A stealth-parkour game I'm working on.
Status | In development |
Author | Josh Peters (Jeezums) |
Genre | Action |
Tags | 3D, Exploration, Parkour, Unity |
More posts
- Dev-log (10/6/2021)Oct 06, 2021
- Dev-log (9/16/2021)Sep 17, 2021
- Dev-log (9/1/2021)Sep 02, 2021
- Dev-log (8/30/2021)Aug 30, 2021
- Dev-log (8/28/2021)Aug 29, 2021
- Dev-log (8/26/2021)Aug 26, 2021
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